5 months ago

I've got a FNaF Fangame port ready for both MacOS and iOS, but there's an issue I am facing with both of them. I currently don't have access to a MacOS device with XCode. :/

(I know I could export them as CCIs, but I don't want to upload them untested.)




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Maggie's 2 100% completion on a chromebook, dunno if anyone's done this before ¯\_(ツ)_/¯ (However, I beat 7/20 mode by somehow bugging Jerry. Not sure if I would've been able to beat it without that bug, due to how laggy the chromebook was.)

Five Nights at Maggie's 3 - 6/20 Mode with Endo enabled Wasn't as hard as I thought it'd be, but it is stressful. (This is from another modified version of mine.)

Hey guys, I got 100% completion in this game. (Five Nights at the AGK Studio 4 Rebranded) This includes the nights 1-5 deathless challenge, which doesn't have anything special other than the bonus star. Alright, that's all I have to share, bye bye.

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395

JRs 7/20 mode completed! (Version 1.4.1) Time was 28:44.16

"Create a New Active" 640x480 Drawing in MS Paint. No drawing Tablet used (All via Mice). You can classify this as Fusion Fan-art :P

Small Update + Fun Fact

Five Nights at Maggie's 2 - 7/20 Mode with Cerdi enabled

(This was made on a modified version of the game.)

To aid in exploration, important and notable interactables will be highlighted when approached to help you distinguish them from both the scenery and flavor text interactables.

i assume this is better than a neon yellow painted arrow...

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday