What happened? Nothing big, but i can't decide about fighting system. Now I don't give you screen or video or even gif, because I haven't any interesting thing to show you guys. But back to the topic I've got three concepts:
First concept of dungeon gameplay is "diablo-like" movement and when you collide witch enemy you start turnbased figtht.
Second option is dialog-based exploring and fighting. Here you got example:
You saw mummy. What are you do?
- I get my ass away.
- I take nearby chair and throw it at opponent.
Third is my not preffered option... Life action fighting like Zelda or other Moonlighter. Why I don't like this idea? Because if I choose any of previous option I don't need make special any controls for mobiles.
This is my dilemma. At next post I show you all systems and give you pool to decide.
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