Game
FNAF Kit
3 years ago

I've heard back from one or two of you that you cannot control the camera if your mouse doesn't have a middle button. I'll be updating the build again in a few hours with a fix for you. There will be a few more room skins to play with included with this.




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Next up

Buttons ver 2- jumpscare Test

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

Buttons jump scare test shot

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

If you're wondering why the next build is taking so long. here is the answer.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.