Loading...
19
1 year ago

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.




0 comments

Loading...

Next up

I just began work onto implementing Companions into combat, along with other quality of life changes.

This afternoon, I created a battle theme that actually sounds remotely decent.

Some more official artwork for Remedy.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Finally got around to implementing Sub-Weapons.

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO to open today's slot on the calendar.

#AdventCalendar2025

With the addition of Assists, the Combat system is finally complete.