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Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
With the addition of Assists, the Combat system is finally complete.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Implemented the Camp Menu, along with the addition of Consumable Items
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Finally implemented Companion AI, and the first enemy to the game.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork












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