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19
1 year ago

I've implemented the basic gameplay loop. It seems to work like a charm. Now all that's left is to implement one more thing, and game would finally reach the alpha stages. If you've been following the series and my work, you can guess what that is.




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Finally got around to implementing Sub-Weapons.

This afternoon, I created a battle theme that actually sounds remotely decent.

Implemented the Camp Menu, along with the addition of Consumable Items

We’re teaming up with @NEOWIZ_QUEST to support developers with a narrative game jam! 🤯 The jam kicks off on October 31 in the Game Dev community, so start brainstorming and assemble your team.

#gjbroadcast

First official artwork for the protagonist of Remedy #Remedy #indiedev #indiegame #artwork

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Here's a look of how the game will PROBABLY look on release. Of course, it's subject to change though.

I just began work onto implementing Companions into combat, along with other quality of life changes.

Hoomanz! is a stealth-adventure game by @koffeecup that's PACKED with coziness and humor.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Complete our quests to get Hoomanz! trophies! 🏆

#gjbroadcast

Made this neat little pixel art. It took me over an afternoon and it's not the best, but I'm still satisfied on how it turned out. I made it while using a limited color palette if that matters.