Game
Driftfinity
5 years ago

I've just patched Driftfinity to version 0.1.2.

In previous versions, the game would freeze for a few seconds while each track generates. This is no longer the case and the experience is now MUCH smoother.




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Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.

Working on reload animations. You can expect a new devlog video soon.

Version 0.2.0 of Driftfinity is now available to download.

Considering the overall scope of the game, this is a pretty hefty improvement, featuring improvements to gameplay and overall presentation.

I look forward to hearing your feedback.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

The forest level has now received a visual update as well.

Enemy AI and animations are getting some love.

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.

Anyone feel like a burger? Or some kåv?

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.