Next up
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Anyone feel like a burger? Or some kåv?
As a continued measure to improve enemies, they're now getting a wider variety of bespoke weapons.
How do you like the Pistol and Elite Pistol?
Enemy AI and animations are getting some love.
I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.
The forest level has now received a visual update as well.
I'm still not sure what the protagonist's name should be. Gunhild, perhaps?
I'd love to hear your suggestions
Working on reload animations. You can expect a new devlog video soon.










0 comments