Game
Driftfinity

5 years ago

Over the past few days, I've been giving the main menu some love. Visually I'm quite pleased at this point.




0 comments

Loading...

Next up

Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.

Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.

So here's the first peek at the upcoming Subway level.

Enemy AI and animations are getting some love.

Anyone feel like a burger? Or some kåv?

Made some progress on the game's logo screen.

Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.

I've been making progress on the subway level. A fair bit of fiddly work, but I'm liking what I see.

Working on reload animations. You can expect a new devlog video soon.

Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.

I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.

Of course, patch 0.2.0 will feature quite a few gameplay changes as well.

The forest level has now received a visual update as well.