Next up
The forest level has now received a visual update as well.
Made some progress on the game's logo screen.
Feels appropriately 90's. However, I'll probably change the final screen to become cleaner and more monochrome.
Just finished working on muzzle flashes. This is an important part of refining gunplay which in turn is a vital part of making Bad Girl fun and engaging.
I've been working away on the city environment and am at this point quite pleased with it visually. Definitely causes gorgeous reflections in the car's paint job.
Of course, patch 0.2.0 will feature quite a few gameplay changes as well.
Enemy AI and animations are getting some love.
Working on reload animations. You can expect a new devlog video soon.
Having been bogged down for WAY to long making a single super-ambitious outdoors level, I've decided to make something that's simpler, quicker, yet more visually impactful.
So here's the first peek at the upcoming Subway level.
Anyone feel like a burger? Or some kåv?
Here's a bit of an update on the upcoming new environment. The end result should be a dazzling, neon-lit city.
Even though Driftfinity was released less than 24 hours ago, I've decided to patch it already. This small patch solely focuses on vehicle handling and makes the car much easier to drift.
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