Next up
I'm in the mood to create new levels for this game. Here are some shots from the new levels for today's #screenshotsaturday:
I've updated level select taking feedbacks from some people. Here are some shots from the level select for today's #screenshotsaturday:
Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:
Happy Devruary! Devruary Day 13 celebrates @shadecore
! They're the indie game dev behind Realmshade! We also have a question for the devs of Game Jolt: What feature took way more work than you expected?
Krago's Kuest, my game for Solo Dev Marathon Jam 5 is complete and has been released.
I'm updating the game, fixing some stuffs and adding missing features.
Here are some shots from the update:
Get Krago's Kuest here: https://darkbloodbane.itch.io/krago
@HowlingHamster
are long-time Jolters whose upcoming game Sub-Species was just written up by The Escapist!
Celebrate their upcoming game by completing the quest celebrating them!
My game for Solo Dev Marathon Jam 5 is almost complete, just needs some bosses, fixes and other stuffs.
Here are more shots from the game:
I've made new levels & new box type for this game. Here are some shots from them for today's #screenshotsaturday:
Happy Valentine’s Day! @OperaGX
dropped the Valentine’s-inspired game Maximum Load. Guide PC Man through a satisfying install. 🥵
2 quests celebrating the game have entered your log! Play #MaximumLoad here: https://bit.ly/maximumload
My favorite part of game dev is boss design. Fighting enemies is fun but fighting bosses is even more fun. Turns out designing bosses is fun also. There are many patterns and styles to apply.















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