Game
Undersmash
5 years ago

I've started programming some CPU input thingys. At first I was like "I'm going to use machine learning because I can't be bothered to code an ai" but then after testing ive realized that having the character jump around and spam attacks is kinda scummy.




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Someone suggested reducing the colour palette - I do quite agree that this is cleaner, though the other one had a 'roundness' that I really enjoyed... Not sure!

Undersmash is now open-source!

Find the Unity project files here: https://github.com/mrflappi/Undersmash

Important note: the game is VERY BROKEN, it may take some work to produce something playable.

I'm Old

I haven't used Blender much and I have never used it's 2D animation tool, but I've been playing with it and I quite like this little Gerson animation so here ye go!

#deltarune

Undersmash Video Devlog ~1 - Explaining the Human Soul

#undertale #fangame #gamedev #indiegame #devlog #gaming

Scrapped human walking animation for the overworld areas. Ended up being too high resolution so I'll just dump it here for yall

A new ruins ;)

Remix of Ghost Battle was by BoxicFunk :-)

#undertale #fangame #fanart #gamedev

I am thawing... New game open alpha soon.

I'm almost as invested in development as I am in trying to find the most efficient way to farm and store wood.

I will reveal more about this new project soon :)

Conveyor belts look way more satisfying than the pipes, they aren't as practical but they are so cool.

#gamedev

Ok I think this idle animation is good... sorry for all the posts about this one sprite