
I wanna try to make the first Anomalies game inside of O3DE instead of godot, because learning to use multiple engines makes me feel more secure!
The problem? Learning the engine takes time.. :c
Next up
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
Shout out to MildShocker for being a non-volunteering unwilling playtester, and apologies for letting these slip by!! PC users, please update your game for best experience!
What could possibly go wrong? (Ice cream Dare) #dare #fail #animation #cartoon #platformer
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Sorry for the lack of posts, I felt it was better to only post when I actually make progress!
Had to rewrite the movement AGAIN to fix jumping!
Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!










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