
I wanna try to make the first Anomalies game inside of O3DE instead of godot, because learning to use multiple engines makes me feel more secure!
The problem? Learning the engine takes time.. :c
Next up
Have a spooky #bcanomalies illustration!
Great news!! I FINALLY got movement to work, and managed to get a little experience with O3DE's UI editor!! π₯³π₯³π₯³π₯³
πππThats right!! PROGRESS!!!πππ
Whats a platformer without [BOUNCEPAD!!!]s?
Trampo Launchers are our custom home made[BOUNCEPAD!!!]s that arent automated!
Which means you can escape their bouncyness if you move away from them ANY time, even in the middle of a bounce path!
DID SOME TWEAKS AND THE PIXEL SYSTEM IS FIXED!!
>Fixed a bug where Pixels were infinitely speeding up BEFORE you interact with them!
>Pixels magicially disappear when too far away from the player now!
Been working hard on an environment mostly intended for the animation project! The assets will probally be reused for Project Byte!
All of this is WIP!! #animation #blender3D #gamedev #BCSyncergy
Look man, Im trying!! π
Progress is being made on Anomalies 1!! Im starting to get O3DE a little now! The community has been helping me a lot!
Sorry for the lack of posts, I felt it was better to only post when I actually make progress!
Had to rewrite the movement AGAIN to fix jumping!
Almost done now, just need to fix ground detection and polish it all up! Then the player controller is done!
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