Game
Hello, Neighbor! REFRACTED
24 days ago

I want to clarify on the shadow issue:

Shadows are fully dynamic so the day night cycle actually works but this obviously comes at a massive performance loss. I'm trying to figure out a way to still make it look visually nice while keeping FPS high




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Doors are almost finished! The Neighbor can barge down doors (Its pretty bad rn, I'm working on fixing it)

This is how the unlock animation will look! NOTE: The holding anim for the locks and chair don't exist rn so they use the default hold anim which is the ball.

Changed the inventory so it looks like a D-Pad depending if you're using keyboard or controller

Custom coloured locks/keys and lockholders now exist!

The teaser was a bit too dark so I reshot it

Little teaser about the Neighbor's AI :)

Also gonna make the main menu and the pause menu and everything else look like the Alpha 1 unused menu instead. Let me know if you'd rather keep the old button style or this one? When you hover over it, it turns black but when you press it, it turns white

Literally just changed the menu to make it more atmospheric

- Added a full pause menu

- Settings now exist :D

- Button glyphs change depending on input method

Is this cool or is this cool?

There's now an achievement system in my game!!