Jar Jar’s Jar Jar Jar was a spoof made by Jontron during his Starcade episodes, it was just there for a few seconds, and shouldn’t be made a big deal out of. But as of right now, it’s hard to think of what I can do with this game. One half of me wants to make in a Banjo-Kazooie-ish game where you travel to different places in Naboo and collect jars, leading up to that one final jar you find; the Jar Jar Jar. Another half wants me to make it 2D, (like the 2003 Clone Wars show, but having more smoother animations) and have Jar Jar go on a quest after his Jar Jar Jar keeps getting stolen by specific types on battle droids. That 0.9% of me wants to make it another joke game, because if I choose one of the previous two, I might just have to change the title.. Not something majorly different, it would still have “Jar Jar” and “Jar Jar Jar” within the title, but imagine it like a spin-off, kinda like how Scott did FNaF World, just a spin-off game, except maybe my games will be allowed into ‘JJJJJ’ canon? Idk.
I am mainly leaning towards the first one, which could take me a 1-4 years to complete, as I am a 1-man team.
Yes, this does mean I am restarting development as we speak.
No, I will never cancel this game at all, the closest I would get to cancelling is development breaks. (Yes, those would interfere with my estimated times, tho.)
EDIT: Should’ve also pointed out about that Banjo-Kazooie-ish idea, enemies and/or bosses could be a thing in this.
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Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
Another house i made long time ago.
brung back my old oc plus a new one
...they don`t have names yet tho
not the greatest house, but it's a house! :D
2d lighting experiment
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
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