Game
When The Clock Marks Midnight
3 hours ago

I wanted to wait until the demo was released to say this, but...


To be honest, I haven't been very happy with the graphics in this game... I don't mean to say that it's bad, but I feel it could be much better if I put more effort into them... I mean, the textures are low quality, some props are taken from internet, and the graphics are made using EEVEE (for those who don't know, it's the lowest quality render engine in Blender).

That's why I've decided that after the demo, the game's graphics and some minor code elements will be reworked to improve their quality. For now, the game will continue to be developed as is, but when the time comes, the rework will begin.

So far I've only made Carl's model to get an idea of ​​what I want to do...

new_carl_render3.png

That's all I have to say, I hope to be able to post more about the game's development soon!



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Next up

First Scarlett's mechanic and shutdown event (it's still not complete at all yet)

just for take a little break of so much FNaF shit, I made this model about an Exe OC that I made some years ago in the style of Outcome Memories... I think is not that bad to be a first try to make a model in this style

The last character is programmed, it just needs some corrections, his events and his jumpscare... there might not be any new updates once I have everything, I need to work on something more "special"

Original version/layout of the Server Room in POPGOES Evergreen (2021)

Other renders of Carl's remodel (done hastily and sleepily)

WHAT'S THAT

end of the night and 6. AM screen

Happy Birthday Animation

WHO INVITED THIS BRO