Game
FNaF World XL

1 year ago

I was considering doing a proper teaser for this, but honestly it might just be better to save the effort for when I work on the real Update 3.

In the mean time, enjoy this low quality preview.




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New look, new direction.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

First signs of danger.

New project is having a fun, early outing.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Suppose it was about time that some of these skills got a little extra kick.

The more things change, the more they stay the same.

I might be having too much fun with this process...