Loading...
28
Game
Somewhen
2 months ago

I was testing cutscenes and special message bubbles that instantly display text and still let you thumb through it if you're stuck after loading a save file!

Somewhen has Story Recaps and utilizes this sepia filter to display past events! OK, see you!




1 comment

Loading...

Next up

I will be attempting to convert all of my new poses into ones with smoother, subtle subpixel animation. I might even slow them down from this a bit further too. I'm really new to subpixel animation, but I think I'm starting to understand the basics.

OK, sorry for being EXTREMELY annoying today, I promise this the last thing for today! Most stages will have randomized encounters done THIS way. Which one of those chests are mimics anyway...?

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Here's the footage of the bottom floor room transfer system, remade after my files got corrupted. (Also a sneak peek of some new renders, made in SFM) If you think some details should be changed, let me know in the comments. For now that'd be all, cya

YOU FOUND A GEOGEAR!! I needed a cool effect when you pick one of these important items up! I really enjoy it. #rpgmaker #gamedev #indiedev

New devlog. Battle stuff this time.

You can summon townsfolk from the towns you build to aid in the fight! It's a little costly though... #screenshotsaturday #rpgmaker #madeinrpgmaker #gamdev #indiedev #somewhen

Uh-oh... someone's thinking of a card minigame again...

Woah chuck got a moveset [yeah uhh im not dead]

Gettin' myself a whole new debug room! ;)