Implemented features
Inventory system
Quest system
Simple enemies AI
2D-world Sections
Split Screen egg-robot shooter local multiplayer
3 type of shields
3 bosses
dash panel / spring / fan / ring etc logic
Implemented features
Inventory system
Quest system
Simple enemies AI
2D-world Sections
Split Screen egg-robot shooter local multiplayer
3 type of shields
3 bosses
dash panel / spring / fan / ring etc logic
Way from beginning of learning c# and unity (1.5 years ago) and current RTX version. Release of Enhanced version 1.2 with HD graphics graphics will be on this week
hi guys,
The last week, I've decided to try unity. And I have started to develop some interesting project about Tails from Sonic the hedgehog fandom.
Unity API based on C# is very interesting.
fire shield test
New and Old graphics
I've release new version (1.2) with some biggest major improvements:
- Completely new graphics
- Ray Tracing Support
- New animations
- New Egg Pawn and enemy AI
- Over 150 fixes
- Some levels increased
- Graphics settings
- Homing At.
- Quest texts fix
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
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