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¡Hi!, i been doing another cinematic, the diference with the other is that this have a human model and im not a expert doing animations, less with a 3d model, this is the room and the 3d model.
Okey, i finished the textures, now im working on the new IA for the skin stealer, is a litle confuse but i have something in mind, i think the game is going fine, soon, posibly i will upload the beta game, just a few ones will have the chance to try it.
Sorry for leaving this, i haved a lot of work from school, and i went to Puebla, so i dont worked so much, also the inspiration had run out, but now, after vacations, im with new inspiration for work, the new thing for the game i added is the inventory.
Who wants me dead?
NEW CONTENT!!!
-New Sounds
-New Intro Scene
COMING SOON:
-First look at history
-AI Implementation
-Level 1
Thanks to everyone who follows the process of the game, there will be a beta of the game soon.
This is what happens when rhythm meets the dungeon crawl. Welcome to GRIDbeat!
Okey guys, i haved a problem with the postprocesing, these last 5 days I have been repairing it and it is already, the problem was that in the ubnity editor works fine and in the building no, but arleady start to work on the building.
Heyyy, so, i remake the maze, now, the maze is generate by procedural generation, making the game so diferent now, i want to buy some motion capture toys for animations, and, if i cant, make the game look more realistic. Here is how its looks.
Entity 68, aka “Partypoopers.” (Remake)
Okey people, i just finished the maze, i spend like a llitle to mucho time on that, now i only need the model of the monster and a waypoints, after that i will pullish datails and add visual things, then i will start the level 1 and the level !.











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