2 years ago

If 1% of players ever find that secret I'll be impressed




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couple systems that are almost fully implemented and ready to be expended. In order, partial character creation, main inventory page, potion grid/inventory, inventory/UI tied to lust, relationships with other supporting characters.

Here is the guy in question. You can sell stuff to him (and a couple other key interactions) but watch that karma of yours, you wouldn't want to facilitate the downfall of the entire universe now, would you?

Bonus post. 4 supporting characters mentioned two posts ago. Crucial to the lore, biggest pools of player interactions, 1 questline each, romance-able, involved in 1 or multiple endings depending on what the player did.

Happy Devruary! Devruary Day 6 celebrates @Narwhalnut ! They program bugs (in the game Insectile)! We also have a question for the devs of Game Jolt: What dev habit helps you the most?

And some more violence being depicted.

I personally find the nsfw part of the game I'm working on less shocking than gallows, here, or any other kind of violence that can be seen in game, really. Yet I'll depict both. No censorship.

Happy Devruary! Devruary Day 4 celebrates @ElPichon ! They're just a bird who likes to draw! They're also the developer behind The Bunny Graveyard II and Chunky JUMP!. We also have a question for the devs of Game Jolt: How Did You Learn Game Dev?

Themes of decay, poverty, humanity and the arcane academy.

You get tons of stuff during a run. Gonna keep that to yourself or share it around? You could ignore this rotting, broken world's problems entirely. It's canonically not your problem, after all.

Don't know if I've posted this already but here.

The journal. Infos about everything, various apps unlocked by finding mod chips and more weird stuff that might or might not be part of my favorite mechanic in the game: becoming the Devil.

Happy Devruary! Devruary Day 5 celebrates @ExpoDev ! He's the founder of PMH Interactive and is working on The Obsessive Shadow and more. We also have a question for the devs of Game Jolt: What keeps you making games when it gets tough?

Can't elaborate on how you conceive them but hey!

Offsprings.

And since you're the last of your specie, you're actively working towards de-extinction when "fooling around without a safety net".

Doing gods' work tbh.