If we can get 1500 gems before August 15th, I'll show off work from the new Mary-related project I've been working on.
If we Reach 2k gems before the 20th, I'll put up the game page this month.
Get your charged stickers ready! Spread the news!
Next up
Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.
Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.
Per my last post, here's what 17 extra hours of targeted work can change.
It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.
Toy Mary looking for an audience.
Happy New Deer!
To celebrate, we're replacing Scarlet!
Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.
Oh yeah. Living the dream.
Simplifying the mech so I can get it done and rigged. Once characters are finished, we're really in business! Should be done with this guy pretty soon.
A bohrok just followed me.
Now Introducing...


























































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