Basically the post talks about the community having impossibly high standards, and I agree.

When the community has such high standards, small devs will have a tough time trying to make a name for themselves, and it entirely takes out the fun of making a fangame.

The community can also be toxic towards devs when a game they made wasn't the level of some of the most popular fangames, when they usually don't even know the work that went into creating that game.

So in conclusion, the community has standards way too high, and often doesn't know all the hardships of making a game.



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If you guys get me to 500 followers, I'll post the project_[REDACTED] announcement early

Deep below the surface

Thanks for 700 followers!

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Happy Valentine's day to everyone!

Original version/layout of the Server Room in POPGOES Evergreen (2021)

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CODENAME: Fangames

(announcement part 1)

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Update 2.1.0