Basically the post talks about the community having impossibly high standards, and I agree.

When the community has such high standards, small devs will have a tough time trying to make a name for themselves, and it entirely takes out the fun of making a fangame.

The community can also be toxic towards devs when a game they made wasn't the level of some of the most popular fangames, when they usually don't even know the work that went into creating that game.

So in conclusion, the community has standards way too high, and often doesn't know all the hardships of making a game.



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Teaser 2

@Spurk

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CODENAME: Fangames

(announcement part 1)

Here is a 2024 #prideart

I hope I can get time to draw another Fanverse piece this year

Freelance pricing

Here's a sneak peak of the office in game. (Ignore those colored squares...)

If you guys get me to 500 followers, I'll post the project_[REDACTED] announcement early

Thanks for 700 followers!

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Update 2.1.0