6 months ago

If you’re creating a platformer, or something similar, would you rather create a 2D or a 2.5D viewing angle?


For me, I personally think 2.5D is a better perspective view for me as I have believed that I have grew out of the 2D viewing angle. I mean, I find it a little generic, but it wholly depends on what kind of games it is.

9309e6866d7df770ffbc75d6504233d0_exif.jpg

You remember this? My old game from 2021? It was at a 2D view angle. And as I have improved over the years, and as soon as I played Contra and other similar games, I have been mind blown of this level design detail, but I only discovered this about a year ago or 2.

So, when I was creating Tech-Magical Attraction, I put in the 2.5D angle view, and tbh, it feels a lot less generic than I thought it going to be.

425ba1514894d9b8df93b3e5bc6cd80a_exif3bef5703-5f63-433c-b1f2-425947e59773_compressed.jpg

This may require more work to do than plain 2D but it gives the visual design more detail. However, not all games benefit from this. If it doesn’t fit well, then might as well just go back to plain 2D.


What do you think? What are your opinions? Which view perspective one is your favorite?

  22 votes Voting finished



11 comments

Loading...

Next up

Nice to see the amount of likes I have had been all filled with my favorite number.

(Or favorite number from my childhood, in case if you become skeptical about it).

Ever since I’ve been hearing that there was a new fandom going around, I started to look for it.

I found it and…wow, in just one single freaking month, a whole fandom was born.

Just wow, a total shocker.

- BIG boy and aubrey - ------------------------------------- These goobers were made for @BubbledDEV 's OC contest which should've finished around the time I post this, really proud with how these turned out and I can't wait to see the results!

Bro’s gonna get sued.

HOW THE HECK YOU MAKE A FRICKING NUCLEAR BOMB??!!?

To start off with something more normal, I’ll just go ahead and share some leaks for SPZ’s new level textures, something that AT has been working on for a couple of hours.

It’s , ngl.

So, remember I once announced this here?

Well, I hate to say that I have to cancel it. Reason for this is due to the huge negative backlash from the Gandi IDE community.

But its resources will be used on Heaven Saga from the poll on my Discord server.

Yo Codin House Office

Gonna try out a new game.