2 years ago

If you’re creating a platformer, or something similar, would you rather create a 2D or a 2.5D viewing angle?


For me, I personally think 2.5D is a better perspective view for me as I have believed that I have grew out of the 2D viewing angle. I mean, I find it a little generic, but it wholly depends on what kind of games it is.

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You remember this? My old game from 2021? It was at a 2D view angle. And as I have improved over the years, and as soon as I played Contra and other similar games, I have been mind blown of this level design detail, but I only discovered this about a year ago or 2.

So, when I was creating Tech-Magical Attraction, I put in the 2.5D angle view, and tbh, it feels a lot less generic than I thought it going to be.

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This may require more work to do than plain 2D but it gives the visual design more detail. However, not all games benefit from this. If it doesn’t fit well, then might as well just go back to plain 2D.


What do you think? What are your opinions? Which view perspective one is your favorite?

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