Next up
Opinions on a new graphics style?
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
(Mines and menus preview build)
Available for testing now
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
Character customization: How and why bother? (expand)
Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
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