Game
A Day In The Life

6 years ago

Im gonna keep showing the inventory till this thing is working perfectly :D it can now switch items in the inventory into the held item slot and let players throw out whole stacks of items if need be. Its also got mouse and gamepad input.




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Character customization: How and why bother? (expand)

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

(Mines and menus preview build)

Available for testing now

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Opinions on a new graphics style?

Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)