
Im making a 1920x1080 2D pixel game.
I'm working on rendering and scaling, but I think I'm getting something wrong.
Main sprites take up a 64x64 square.
Each tile is a 64x64 isometric block.
How should I scale the tilemap/world without rendering issues?
Next up
Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.
Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.
I had to clean up A LOT of code today. I also got Phantom the cat added in the game.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Some pets that will be added to the game.
Pug is Chester
Black cat is Phantom
Here's Loyal as a puppy cause why not!
A new quest celebrating Dead Pets Unleashed just entered your quest log!
Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)
Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj
Finally got some animation sprites for Loyal. This is him walking, and obviously peeing. The peeing animation is for a special mechanic that'll be used in the game. Can you guess what it is? -PH










1 comment