
Im making a 1920x1080 2D pixel game.
I'm working on rendering and scaling, but I think I'm getting something wrong.
Main sprites take up a 64x64 square.
Each tile is a 64x64 isometric block.
How should I scale the tilemap/world without rendering issues?
Next up
Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.
Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.
Sprite sheet 1
These are just a few designs for LAGBA that I did on my phone using pixel studio. For bigger projects I Aseprite. Hope you guys like it.
Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!
Complete the quests in your quest log.
Play the demo & wishlist now: https://bit.ly/AetherAndIron
Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I had to clean up A LOT of code today. I also got Phantom the cat added in the game.
Here's Loyal as a puppy cause why not!
Happy New Year!
Meet Buckus, the angry bossy beaver. He's one of the characters you'll be "fighting" in LAGBA. What do you think?










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