3 years ago

Im making a 1920x1080 2D pixel game.

I'm working on rendering and scaling, but I think I'm getting something wrong.

Main sprites take up a 64x64 square.

Each tile is a 64x64 isometric block.

How should I scale the tilemap/world without rendering issues?




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Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.

Some pets that will be added to the game.

Pug is Chester

Black cat is Phantom

I had to clean up A LOT of code today. I also got Phantom the cat added in the game.

@NEOWIZ_QUEST 's NARRATIVE JAM has begun!

Create an original narrative / story game in 10 days for a chance to win cash! 

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#gjbroadcast

Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.

Finally got some animation sprites for Loyal. This is him walking, and obviously peeing. The peeing animation is for a special mechanic that'll be used in the game. Can you guess what it is? -PH

@NEOWIZ_QUEST 's NARRATIVE JAM is underway!

Create an original narrative / story game in 10 days for a chance to win cash! 💸

Join the game jam: https://bit.ly/GameDevCommunity

Start Narrative Jam-inspired quests: https://bit.ly/narrativejamquests

This isn't an update for LAGBA, I just saw the Prongle's logo on a Food Therory thumbnail and omg. I looked them up and I'm glad I did. I can't describe the joy and laughter their website brought me.