4 years ago

Im making a 1920x1080 2D pixel game.

I'm working on rendering and scaling, but I think I'm getting something wrong.

Main sprites take up a 64x64 square.

Each tile is a 64x64 isometric block.

How should I scale the tilemap/world without rendering issues?




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Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.

Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.

I had to clean up A LOT of code today. I also got Phantom the cat added in the game.

Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan to open today's slot on the calendar.

#AdventCalendar2025

Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Some pets that will be added to the game.

Pug is Chester

Black cat is Phantom

Here's Loyal as a puppy cause why not!

A new quest celebrating Dead Pets Unleashed just entered your quest log!

Dead Pets Unleashed is a rock feminist adventure where you play as a demon named Gordy (the bassist of the punk band Dead Pets.)

Play the #DeadPetsDemo now: https://bit.ly/deadpetsgj

Finally got some animation sprites for Loyal. This is him walking, and obviously peeing. The peeing animation is for a special mechanic that'll be used in the game. Can you guess what it is? -PH