
Im making a 1920x1080 2D pixel game.
I'm working on rendering and scaling, but I think I'm getting something wrong.
Main sprites take up a 64x64 square.
Each tile is a 64x64 isometric block.
How should I scale the tilemap/world without rendering issues?
Next up
Here's Loyal as a puppy cause why not!
Some pets that will be added to the game.
Pug is Chester
Black cat is Phantom
Finally got some animation sprites for Loyal. This is him walking, and obviously peeing. The peeing animation is for a special mechanic that'll be used in the game. Can you guess what it is? -PH
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Sprite sheet 1
These are just a few designs for LAGBA that I did on my phone using pixel studio. For bigger projects I Aseprite. Hope you guys like it.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I had to clean up A LOT of code today. I also got Phantom the cat added in the game.
Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.
This isn't an update for LAGBA, I just saw the Prongle's logo on a Food Therory thumbnail and omg. I looked them up and I'm glad I did. I can't describe the joy and laughter their website brought me.
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