
Im making a 1920x1080 2D pixel game.
I'm working on rendering and scaling, but I think I'm getting something wrong.
Main sprites take up a 64x64 square.
Each tile is a 64x64 isometric block.
How should I scale the tilemap/world without rendering issues?
Next up
This isn't an update for LAGBA, I just saw the Prongle's logo on a Food Therory thumbnail and omg. I looked them up and I'm glad I did. I can't describe the joy and laughter their website brought me.
Some pets that will be added to the game.
Pug is Chester
Black cat is Phantom
Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
Here's Loyal as a puppy cause why not!
Happy New Year!
Meet Buckus, the angry bossy beaver. He's one of the characters you'll be "fighting" in LAGBA. What do you think?
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.










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