4 years ago

Im making a 1920x1080 2D pixel game.

I'm working on rendering and scaling, but I think I'm getting something wrong.

Main sprites take up a 64x64 square.

Each tile is a 64x64 isometric block.

How should I scale the tilemap/world without rendering issues?




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Worked on some assets and started building the neighborhood lvl for Loyal: A Good Boi's Adventure.

Today I'm working on the tile map.This is a text adventure, but I want to try and add pictures and mini games.

Sprite sheet 1

These are just a few designs for LAGBA that I did on my phone using pixel studio. For bigger projects I Aseprite. Hope you guys like it.

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Working on Winston or Winnie the bearded dragon. I promise they'll have a nice portrait and up close picture.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I had to clean up A LOT of code today. I also got Phantom the cat added in the game.

Here's Loyal as a puppy cause why not!

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

Happy New Year!

Meet Buckus, the angry bossy beaver. He's one of the characters you'll be "fighting" in LAGBA. What do you think?