(P.S. I'm doing some fixes for XL at the moment. IRL stuff is letting up for the moment and Project: Retro is on hold until I can find the motivation to get it off the ground.)
Next up
New project is having a fun, early outing.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Ouch.
Yeah, we're doing this.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
New look, new direction.
I might be having too much fun with this process...
First signs of danger.











4 comments