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Acceleroll
1 year ago

In editor footage of controller support on UI

It will only support Xbox controllers natively.




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Further procrastination, got this low poly animal pack, and also added some 3D text. Leaning hard into the Vaporwave feel. Idk it just feels right.

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Been working on polishing the character creator, I'm having too much fun lol. For legal reasons this is a joke, and this character will not be shipped with the game. The character creator sorta just works.

Spent some time bug fixing/Adding QOL to the character creator + finishing controller support. I made my OC Kitsuneko Aiko in this game's art style. I'm not much of an artist, so I'm really curious what actual artists make. My character for reference:

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Apple Silicon (PREVIEW) Announcement and Development Update

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.