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Acceleroll
2 years ago

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!




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Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.

Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity