Next up
Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.
FINALLY, I have something worth showing! Here she is in 3D! I even added a Mario 64-like long jump, + an upgraded version of the spin attack that allows you to traverse vertically! Still a bit rough but in time.
Apple Silicon (PREVIEW) Announcement and Development Update
Godot learning begins.
I wasn't really happy with the protagonist design, so I decided to use my character Kitsuneko Aiko as the protagonist. I edited the model for that.
the sun was looking a bit lifeless so I added some rotation and pulsing. Also messing with colors a bit.
Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)
















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