Next up
Got a gameplay idea but it requires promoting crabby to main character status. Thinking.
Testing some villain ideas. Using the same base as Aiko (the main character) so animations should be drag and drop.
Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.
After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.
In engine top down view of the tropical map. Still missing bits, pieces, and detail. But I threw this together in like less than an hour lol.
Back to the debug area to test swimming, a new mechanic!
Sometimes adventuring is tiring. Why not take a nap?
















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