Next up
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
Apple Silicon (PREVIEW) Announcement and Development Update
I am currently in a hell of bugs and jank.
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Merry Christmas to those who Celebrate! (Not a teaser, just a small celebration scene)
Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.
Rare irl video, but I got controller support working on desktop. I'm still trying to make keyboard/mouse viable, but this super cool. Gamepad support in Unity is super weird, so I'm very happy.
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).














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