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Acceleroll
1 year ago

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!




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In editor footage of controller support on UI

It will only support Xbox controllers natively.

Working on some game juice and the new "special" block

Working on a protagonist for a game concept. She doesn't have a name. I'm using split pixel art + puppet animation. Thoughts on a 3D collectathon with some Paper Mario elements?

Been working on a lot of game feel, UI polish. And I got some feedback externally. It's so juicy and nice to play. The core loop is done, now I just need to add content and things

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

A few things: More visual feedback, randomized game over message, sound, and I did way more work on momentum. The player isn't using physics because I wanted it extremely deterministic, so I ended up hard coding a lot of the "momentum". Still neat.

3 sprite sheet (in a gif format) for my OC Kitsuneko Aiko. Mostly just art practice but maybe for my puzzle game (I'm not really an artist).

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

Super cool new feature! 🧪

I had to make a tool to rapidly design levels, ended up creating a fairly intuitive level editing system, might ship it with the game as an actual feature.