Next up
I'm getting the page for my 3D collectathon up. It's about being a 2D character in a 3D world. And it's inspired by the greats of the genre. Choosing GameJolt as my host once again <3
Apple Silicon (PREVIEW) Announcement and Development Update
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
Iterating on some designs for the volleyball secrets. I want to go for something weird/otherworld-y and very video game-y. I didn't really like the magenta sky and sandstone blocks. Wasn't vibing with me.
Iteration 2, a vaporwave theme? This might clash with an idea I have later in the game.
A checkpoint system was suggested to me, so I programmed this quick checkpoint system in with a shader as well.
Working on moving platforms and quicksand. Platforms are a little hacky, but it works. Quicksand works similar to Mario 64 (it's insta-kill). I also made this sand swirl shader for quick sand (it's animated)
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Further procrastination, got this low poly animal pack, and also added some 3D text. Leaning hard into the Vaporwave feel. Idk it just feels right.
I am currently in a hell of bugs and jank.












0 comments