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Game
Acceleroll
2 years ago

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!




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Apple Silicon (PREVIEW) Announcement and Development Update

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

"grey"boxing the main part of the desert level. Making edits based on what feels right.

Got a gameplay idea but it requires promoting crabby to main character status. Thinking.

Ignoring my messy hand writing I wrote a draft for the skeletal desert. A little spoiler-y & doesn't reflect the final game. Going for a fire + ice theme. However this week has been pretty intense for the game, so I need to deflate for a day or two lol.

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Back to the debug area to test swimming, a new mechanic!

After some considering, going to push the desert back 1 level, and in place I'm going to be making this tropical turtle archipelago thing. It's mostly an excuse to experiment with the water mechanics.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Simple scene exit animation with a jingle when collecting pineapples. Right now it just reloads the scene but I'll hook it into a hub later.