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Game
Acceleroll
2 years ago

New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!




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Visited portals are now green. I'm unsure how to make this colorblind accessible, but it's a bit better now.

The mismatched art style was annoying me so I pixelized most of the new art.

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

Cool death screen that took me too long. Still not perfect but whatever.

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Spent the remainder of the night making some fun unlockables (if a bit silly), also spent more time on the remix mode. I added this lava lake section, I think it looks nice (GIF).

Apple Silicon (PREVIEW) Announcement and Development Update

🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.

Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.