Next up
Some portal effects + being able to view the destination. Eventually I'll have a tracker UI but a nice quick view is also cool.
Cool death screen that took me too long. Still not perfect but whatever.
🧪 A little behind the scenes on my system, while not perfect, random two way persistent portals are a thing. The system builds a map of the game as you play, sort of like a train building it's own tracks as it moves.
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
New water + waterfall (And a mandatory secret behind the waterfall, this is a video game after all).
Doing a texture pass on the map, there's still some geometry I want to change, but this looks pretty good already.
Some wind waker inspired vfxs + a proper volcano.
In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?















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