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The movement system in the previous project (Unity) was heavily geared for 2.5D and would require major updates to adapt to full 3D so I remade the entire Godot system in Unity from scratch. + An outline shader test
Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).
Working on a song for the desert. Unsure if this will make it in, but I felt like making it.
Went on a really big side quest today with audio, but audio is fine for now. I have decided to give my core mechanic a little experiment. So I've been setting up the systems for it. Portals felt right.
It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.
Apple Silicon (PREVIEW) Announcement and Development Update
I needed a break from code so doing more art, made a simple 3D version of Crabby Crustacean Jr. as a merchant.
Did this circle fade thingy, which also makes respawn feel a lot better (although I may replace this with a button)















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