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Acceleroll
9 months ago

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.




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Apple Silicon (PREVIEW) Announcement and Development Update

Fox woman 🦊

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

I'm experimenting with some demos, I recently ported some Acceleroll code to Unity 6, Also gave me a chance to give it a bit of a glow up (just for fun, may not keep it)

NOTE: Does not actually support RTX

Sometimes you just want to sit back and enjoy your creations. It's beautiful. #Voxel #VoxelGame #Unity #3D #Blocks #ProceduralSky

Teaser for visuals of a new mode. Only visuals at the moment. This is for a new mode that will contain remixed stages (gameplay and environments), and for this level the visuals are a thunderstorm! No level design yet...

Huge progress 🎯! The target minigame touch up is nearly complete. I basically coded the entire thing from scratch. It's really fun now! This is how I wanted it in the game jam but time made it difficult.

#gamedev #platformer #3D #Unity

It's here! The largest update yet. Includes 8 ball pool, fishing, a sandbox mode, and a hard mode! (+ Many fixes and QOL) Patch notes below.

In editor footage of controller support on UI

It will only support Xbox controllers natively.

Very glad I spent almost a full week on this lighting system! Testing some underwater ambience. I really want dark places in this game to feel dark. The vistas you can make with this are absolutely insane.