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Acceleroll
8 months ago

Clickity Clack. I love the sound these make. I set it up so every ball collision makes this noise so you get all these super clacky sounds and I love it.




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New menu, this one isn't claustrophobic and is organized kinda (top: main modes middle: minigames bottom: extras) some of which you can only unlock during gameplay. Also added videos for the two modes! Release hopefully soon!

Had one of my weirdest 2AM ideas last night. I took my minigolf game and combined it with spherical gravity/planets. The end result is absurd. I had to redo a lot of code but worth it. #GameDev #Minigolf #3D #AntiGravity #GravityMechanic #Unity #Unity3D

Very glad I spent almost a full week on this lighting system! Testing some underwater ambience. I really want dark places in this game to feel dark. The vistas you can make with this are absolutely insane.

I'm experimenting with some demos, I recently ported some Acceleroll code to Unity 6, Also gave me a chance to give it a bit of a glow up (just for fun, may not keep it)

NOTE: Does not actually support RTX

Target is getting a minor addition, multipliers! They multiply your score. And yes it is cumulative (all by x2), so a multiplier 4 * this powerup would be 8, thus leading to an x8 score (if you can land safely).

Target is getting a huge rework. I basically rewrote the movement code from scratch. You now have to actually fly and steer to score. It also makes multipliers harder.

Sometimes you just want to sit back and enjoy your creations. It's beautiful. #Voxel #VoxelGame #Unity #3D #Blocks #ProceduralSky

In the new mode you can find an updated variant of the desert levels! Thick sandstorms, howling winds, fog, limited visibility. Can you make it to the goal safely?

My voxel game now has volumetric fog/lighting! Also new lighting systems to make caves a little less garbage. They're pretty spooky now. It's so pretty! #Volumetrics #Gamedev #Unity #Voxel #Lighting

Apple Silicon (PREVIEW) Announcement and Development Update