Game
Mega Man: The Rulers of Space

7 months ago

In-Game music! What I found out about Meta Sounds in #UnrealEngine5 #gamedev

👉 https://youtu.be/p0iZ9mZ-qKY

(Twitch is down for some reason, sorry!)


https://youtu.be/p0iZ9mZ-qKY
https://youtu.be/p0iZ9mZ-qKY
https://youtu.be/p0iZ9mZ-qKY


0 comments

Loading...

Next up

Simon SCVIV sprite rip coming along.

Are you doing unnecessary work when calling Delegates in #UnrealEngine?

I wrote an article about this small topic since I was dealing with it recently (it's free to read!) Includes examples and fancy Macros.

https://www.patreon.com/posts/unreal-engine-131408500?utm_medium…

We've changed the target platform to MS-DOS. This cannot be undone. #gamedev

I updated the 1-Up sprite to increase visibility in game. The face now shines with the shimmer. #pixelart #gamedev #megaman

The item animations stay in sync always, no matter where, when, or how many spawn.

(60fps version in replies.)

#gamedev #UnrealEngine5 #UnrealEngine #pixelart

More progress on the Circle of the Moon sprite rip. This one was a pain... 3 stances with 4 charge levels.

BIG ANNIVERSARY UPDATE!!

It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan

More progress on Nathan Graves CotM sprite rip.