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What do you think?

A Mega Man SNES Styled fan game? Not a bad idea!

Rockman world V is great game with great soundtrack! Thankyou for doing this!

Been introducing myself into Megaman and this is the first fangame I've encountered! I like how to do many devlog posts, I'll try to play this when it releases!

Cant wait for this to be finished it was my favorite gameboy game.

Honestly, I think doing it in Unreal Engine is a nice choice, nobody has really ever done a 2D Mega Man game (or really, 2D SNES style game) in UE, so I can't wait to see how this turns out, keep up the good work, Marc!

A fan-made 16-bit SUPER remake of the GameBoy "Mega Man V" (aka Rockman World 5)! #fangame #action #platformer #retro #megaman



all-ages
Mild Cartoon Violence

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

This Linux tool Dev Toolbox is really handy! Has all sorts of convenient converters, encoders, image format changer, colorblind preview, color utiities, etc.

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart