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Mega Man: The Rulers of Space
3 months ago

I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.

I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.




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This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

I don't know if I posted here about him before, but this is Bud. He was a stray that showed up about 10 months ago. He's still here, but I'm sad that he won't come inside anymore because he is afraid of the puppy we took in...

FUNDRAISER LIVESTREAM #SaveJim

Was backing up files off the drive from the PC where Windows 10 wouldn't boot anymore before I wipe it. It said it was gonna take 4 more hours So I started a download for Unreal Engine 5.6 to run in the mean time then I went to take a nap with my buddy.

When Dr Wily goes HARDSTYLE

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart

This is Junior. He's pretty new here.

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I DEMAND another Mega Man Show!

Was planning to code tonight but I've been Linux theme Vibe Maxxing instead.

Wallpaper is a shader, so it is sharp and smooth.