Currently making a converter that turns any BMP/PNG image into a "PFGL Image", which is basically a binary image format made specifically for the current engine i'm making, i could probably implement BMP support for myself and call it a day there...But after thinking twice, i couldn't say no to some extra compression methods...
That is an insane file size decrease in my opinion, from the already small enough PNG version of a sprite to an even smaller "PFGL" sprite!
Also, in case anyone wants it, i decided to also put the image i used for testing the converter (Scaled to 128x128, originally 16x16)
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