28 days ago

In the making : The "Project FGL" Engine - Image Graphics implementation


Currently making a converter that turns any BMP/PNG image into a "PFGL Image", which is basically a binary image format made specifically for the current engine i'm making, i could probably implement BMP support for myself and call it a day there...But after thinking twice, i couldn't say no to some extra compression methods...

That is an insane file size decrease in my opinion, from the already small enough PNG version of a sprite to an even smaller "PFGL" sprite!


Also, in case anyone wants it, i decided to also put the image i used for testing the converter (Scaled to 128x128, originally 16x16)



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FlatFormer Engine v4.0 Android Port has been released!

I've recently started to make my own music in beepbox as a little practice, i felt like it would be better to compose my own OSTs instead of just finding stuff from Bytebeat and stuff

Am i cooking here?

Update on the Android port of FlatFormer v4.0

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow

Thank you everyone for getting me to 100 Followers!

In the making : Project FGL - Windows Version Complete!

1st Image - Profiling the Performance

2nd Image - The "Sample Project" Executable

3rd Image - OS and performance testing (Using a genuine Intel Pentium)

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account

Attempting new things

Decided to draw this icon in flash 8 for no reason

Might use it in some project, i kinda like how it turned out

In the Making : Project FGL - Fonts!