6 days ago

In the making : The "Project FGL" Engine - Image Graphics implementation


Currently making a converter that turns any BMP/PNG image into a "PFGL Image", which is basically a binary image format made specifically for the current engine i'm making, i could probably implement BMP support for myself and call it a day there...But after thinking twice, i couldn't say no to some extra compression methods...

That is an insane file size decrease in my opinion, from the already small enough PNG version of a sprite to an even smaller "PFGL" sprite!


Also, in case anyone wants it, i decided to also put the image i used for testing the converter (Scaled to 128x128, originally 16x16)



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Update on the Android port of FlatFormer v4.0

Small update at the default stages + Thinking about how custom levels should be shared

In the making : The "Project FGL" Engine - Graphics FULLY implemented!

+A better way to organize posts in my account

Attempting new things

(A 'CAT'astrophe World Updates)

Levels complete! + Currently working on Tutorial HTML + Discord server in the works

Thank you everyone for getting me to 100 Followers!

I may or may not have gotten carried away with "ComputerCraft"

Honestly not as bad as i thought it would turn out

FlatFormer Engine v4.0 Android Port has been released!

An early look at the Tutorial HTML file i'm making + Some insight on the whole Discord idea from yesterday

Just started using the Android SDK, and decided i should port one of my older projects as a way for me to get used to the API

I'll likely update on that tomorrow