Next up
Reworkin Enemy Movement AI a bit, I might have it in a way that different enemies might actually have specific moving patterns/behaviors, like one I might be thinkin of is the enemies might run away from you if you have a high level like in Earthbound
I'm going to
Back to 1 day now, it all got settled
Forgot to clarify that the world map is having this issue, the battle area is completely fine the way it is
BEWARE THE NOID.
(The classical ol'Dominos mascot)
I've managed to wrangle around different enemy movement patterns, and I've also managed to create this as well, it's what the buttons were for
How it feels outside currently
(add the dust man theme from mega man 4) omg its dust man from fnf
L@yering Update
I had to go through each of the sprites and I managed to find some that were causing an issue, along with rewriting the code a bit(even though the code is exactly the same but I wanted to be reassured)
Everything's workin fine so far
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