First entry, huh? Well then, I guess that I should go ahead and say that I am a solo developer. This game is coming along pretty good for how long I’ve spent on it. 3 months of development coming along. So now, there are enemies, a player character, and many sawblades. Like so many sawblades that if I melted down all the sawblades, refined some iron or steel, and then shaped them all back into sawblades, I would have made 50 cents. So yeah, that’s it for now. More news coming soon, I promise.
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Chiaki Nanami!
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
A Shiny Mega Gengar 🌟 For @ManutkArt ![]()
's #ThreeColorsChallenge!
Levels' maps.
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
it happens
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM










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