Hey people!
As I promised, we're giving you another devlog for infected minds chapter 1!
Starting off - THE STORY:
The story has slightly changed since the last devlog, scrapping the 'choose your own ending with what you say' aspect, it's going to be simpler. [The story change is not noticeable in the demo, since it has been changed in the later parts of the game]. I still can't say much about it though, sorry!
THE MENU:
The menu has changed slightly since the demo released, mostly in settings or some minor tweaks. The biggest change on the menu is more customizability!
You can now set which effects you want to be enabled.

There's also a prompt, which shows which effects might be slower for you pc [turned off when first entering the game].

The quit screen also changed!
Old [DEMO]:

New:

THE GAMEPLAY:
All of the characters have been coded in. Most of the gameplay is already finished and playable, but there's still some sequences left to add [such as cutscenes, random encounters, etc.]
Some bonus screenies from in-game [from night 4]:



THE GAME OVER:
The game over screen has been changed, it's now much darker [and just a tad bit more bloody].
Old:

New:

If you got some questions, go ahead! I don't bite.
But if not, then thank you for reading the second devlog to Infected Minds Chapter 1!
Cya!













0 comments