Game
Hello, Neighbor! Descent Into Madness
2 months ago

INFO ABOUT THE AI:


~Currently the Neighbor has about 11 different Idle tasks to choose from, I am aiming for 15. It will range from ones that are in the final game to the cut ones all the way back in the prototypes as well as custom ones.

~The AI will often predict where the player will go and try to cut them off, there will be 4 different states for the Neighbor: Idle, Hunt, Offline, and Attack.

~I am planning more than just 3 possible traps the Neighbor can do. Such as, sound traps which is exactly as it sounds: You step on it, a sound will draw the neighbor to your location, but unlike the beartrap, you will not get stuck in it. The beartrap will not draw the neighbor's attention but it will get you stuck.

~Attack mode might be a little different as the Neighbor will possibly throw objects at you to knock you down, again, this is just planning, so I don't know if I am actually going to implement this.



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VERY EARLY GAMEPLAY:

CHASE MUSIC:

PARTICLE TEST:

my second car in my life

~Are you ready to descend?~

Hello neighbor

#digitalart #fanart

UPDATE 01: Remade

INVENTORY TEST:

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

~Think I captured the look?

1st is updated, 2nd is before post processing