Game
Hello, Neighbor! Descent Into Madness
1 year ago

INFO ABOUT THE AI:


~Currently the Neighbor has about 11 different Idle tasks to choose from, I am aiming for 15. It will range from ones that are in the final game to the cut ones all the way back in the prototypes as well as custom ones.

~The AI will often predict where the player will go and try to cut them off, there will be 4 different states for the Neighbor: Idle, Hunt, Offline, and Attack.

~I am planning more than just 3 possible traps the Neighbor can do. Such as, sound traps which is exactly as it sounds: You step on it, a sound will draw the neighbor to your location, but unlike the beartrap, you will not get stuck in it. The beartrap will not draw the neighbor's attention but it will get you stuck.

~Attack mode might be a little different as the Neighbor will possibly throw objects at you to knock you down, again, this is just planning, so I don't know if I am actually going to implement this.



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I decided it was time to do what I've been dreading most: developing more of the Neighbor and his AI.

Fixed the eyes.

Texture changes.

my second car in my life

This explains how development is going:

Hello neighbor

#digitalart #fanart

Realistic eyes on these models actually look kind of eerie.

A little bit of a lag fest never hurt anybody. (I hope)

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Futura Bold, the original font for "Hello, Neighbor!", is under copyright; meaning the only way to get it is by purchasing a license. Instead, I will be using a alternative. Tell me what you think. Another thing, should I use the European spelling?