~Currently the Neighbor has about 11 different Idle tasks to choose from, I am aiming for 15. It will range from ones that are in the final game to the cut ones all the way back in the prototypes as well as custom ones.
~The AI will often predict where the player will go and try to cut them off, there will be 4 different states for the Neighbor: Idle, Hunt, Offline, and Attack.
~I am planning more than just 3 possible traps the Neighbor can do. Such as, sound traps which is exactly as it sounds: You step on it, a sound will draw the neighbor to your location, but unlike the beartrap, you will not get stuck in it. The beartrap will not draw the neighbor's attention but it will get you stuck.
~Attack mode might be a little different as the Neighbor will possibly throw objects at you to knock you down, again, this is just planning, so I don't know if I am actually going to implement this.
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