Changelogs:
1- Reworked wrench logic (now player can hit objects with them, as well as destroy bendy cutouts (with funny sound)
2- Reworked player controller (Footstep sounds for all grounds, running, crouch, jumping. And it does not "stick" to walls anymore)
3- Reworked Chapter 1 & 2 (Remains of ITD Remastered, which will eventually come out)
4- New achievement - Cardboarded Menace (Destroy all bendy cutouts in CH2)
Overall, this is not a major update, but its essential for further development of the game.
If you will find any bugs, write them down in the comments,
because there are definitely some.
And sorry for not releasing this version earlier. There were a lot of bugs, which needed fixing.
Next up
Tweaking and enhancing old chambers :D
Guys, you wont believe me. I have a proper teaser-worthy screenshot !!!
Something different :) Idk tho if this location will be in demo, depends if I will finish it in time.
Into the deep v1.5.1 is out! Finally checkpoints!!!
HIGH-EFFORT TITLED BENDY MOD VP - I'M QUITING YOUTUBE OUT NOW!!!!!!!
Fractal developer team is looking for applicants who would like to help the development of the game! Read the article
Finally, some proper tutorial to this complicated (not really) mechanic.
HIGH-EFFORT TITLED BENDY MOD V4: FORGOTTEN SMILES OF A FOURTH KIND
OUT NOW!!!!
1000 Followers !!!
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