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Team Sawblade
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What do you think?

I just went through chapter 1, and I have to admit that the game is really good! The best thing about it is the atmosphere! I felt like I was playing the original game from Joey Drew Studios! The game has a lot of potential and is very enjoyable.

The only thing I want to talk about are a few bugs.

1) When I pause the game and click the quit button, nothing happens and the button doesn't respond.

2) In the initial screen with the documents about the bankruptcy of the Studio, after a while the "Continue" button appears, but if you know where it is and click on it, even if there is no button, you can go straight to chapter 1

3. in the place with the writing on the wall "There are monsters down below" I went to the door, which closed after a while and then I could not do anything. (It was an accident and then I went through it normally, but you can add a collision there so the player can't enter the corridor).

4) Jake Wood's tape, when I walked away from it the text was still visible on the screen.

5. the main character could walk a little faster

So far I haven't found any other bugs.

Please do not take this as an attack or criticism. I really like your game and I'm really hyped for chapter 2. I even got scared at one point and that's a huge plus for your game. Like I said a game with a lot of potential. Great job!

I unironically have tried the section with bendy after getting the lever handle 7 times

I know that you've put a lot of passion and care into this game, and it certainly pays off. but there are a few things that are literally vital right now. 1. is a checkpoint system right before "that" part. and the second is to drastically change "that" part. the final thing, is seriously give the player more direction, I had no idea where to go, and when to backtrack, which is incredibly confusing. also "that" part I still haven't gotten past, it's mentally hard. and I genuinely have no idea what to do.

I really hope this feedback helps, and I'm trying to not just unload complaints, because as another bendy fangame dev, I know you care. :))

have a good day, and I hope the launch is successful so far!

as another bendy fan game creator
this looks really good!

looking forward to it

Woah, this looks good! Will give a try

A good project,its extrange to see Bendy fangames haha

CREDITS

@Decrypt - Main developer / Modeller / Programmer / Artist (Texturer)
@Owanicol - Voice Actor / Level designer / Writer / Beta-tester

@JefryGG - Modeller
@NotTheRealLex - Helper
@Oski29 - Level designer / Modeller
@TNTeenager - Voice Actor

@GeneralAwesomenessPlays - Voice Actor

Game's Discord server (Some exclusive stuff is goin' up there):

Team Sawblade Discord

Special thanks:

@RealyTV - Inspiration and help (Also helped with coding and teached me how to code)
@Nickobot - Help with level design
@NiDe - Ink Demon model and overall help with game
@Speed-Spark-Entertainment - Help with assets for game

@ST_Studios - Inspiration

@ToxicTentacleGamez - Inspiration

And you, for reading this!

NOT AN OFFICIAL BENDY AND THE INK MACHINE PRODUCT. NOT APPROVED BY OR ASSOCIATED WITH JOEY DREW STUDIOS INC.

All assets are made by TS (Team Sawblade), most of which are inspired by Joey Drew Studios' ones. All the music taken from Bendy And The Ink Machineâ„¢.

203_20211226232222.png

"Into the Deep" is a Bendyâ„¢ first-person puzzle horror fan game that tells you a story about Jeff, reporter, who want to discover the truth about why Joey Drew Studios' was closed, now exploring this long forgotten studio. Will Jeff find the truth? This you will find in this game.

Warnings to prevent any of the misunderstandings:

1- To play you must register with your gamejolt account in the game menu. This is necessary in order to receive trophies. Instead of a password, you must enter your game token.

#bendy #fangame #horror #puzzle #Batim #bendy_and_the_ink_machine #Into_the_deep #ITD #adventure



teen
Intense Realistic Violence
Language

INTO THE DEEP UPDATE 1.6.0 "Quality of Life"

Finally, some proper tutorial to this complicated (not really) mechanic.

QoL update this week.

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