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Here's a video of the Psyslash sprites in battle, along with the spell they pertain to.
Edit: Yeah, Kris sprite jumpscare at the end. My OC is still a WIP, so I'm using Kris' sprites as a placeholder so the engine doesn't crash
A little peak of the UT 10th Anniversary thing I making.
Made the first 2 attacks, and made some attacking animations for the Knight.
Edit: Since the earlier poll tied, I'm going to increase XSlash's TP cost to 50, but add a 30 HP heal factor.
Ngl, I'm really happy with how these attacks turned out.
This is by far the work I'm most proud of since starting with the Kristal engine almost a year ago. This is why I've been silent. Been working on this.
I'm not answering any questions about this btw.
Updated the Battle UI so it won't feel so cramped.
Also added a single map with some simplified graphics.
After looking back at my code, I realized there was so much repetitive garbage. So glad I cleaned it out.
Please help Quin raise enough money to move away from his family so he can come back to Youtube and Gamejolt! https://www.gofundme.com/f/save-quin
Personal complications have arisen with his family, causing him to be unable to code, write, or do the things he loves.
New Undertale video just dropped on Youtube. It's a fandmade Genocide Amalgam animation taking place after the Alphys NEO fight Go check it out if you want https://pie.yt/?v=https://youtu.be/yd9Tin1nLRI?si=Sbys4D93ClgEC6…
Phase 2 gameplay. I've made 2 new attacks, and I feel that the difficulty is suitable.
Also made warnings for phase 1 and 2 attacks so all attacks are actually dodgeable.
New Battle Intro where you can choose the music you want to here while in battle.
The intro has a few bugs, but I need to start working on the actual attacks before it's gets to close to the Anniversary day. (I suck at attack coding)
Good news! Phase 1 is now finished, and Phase 2 is now in the works (see screenshot for a peek) Once I have a chance, I will work on creating a gamepage so you all can receive more consistent updates
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