Game
Blocks of Life
7 years ago

Introducing map-based Climate


Happy to share that I’ve been working on some solid ideas to take this game forward!

I’ll talk about one today and others later as they get implemented.

So now the map has a concept of “poles” and climate that varies according to the latitude. Near the north and south poles, you get ice, and in equator a lot more heat (desert). This has direct influence on the simulation and each tiles “win” over others. Like this it will be nicer to create spots for certain life forms. The map is still infinite, but going up or down will just get you ice Smiley

Two new tiles have been introduced: Ice and Tundra. Which means I’ll also introduce 2 or 3 new animal species soon to make this their habitat Smiley

here’s a small gif scrolling from the north pole to the equator

5d0a1ff5eb072.gif


0 comments

Loading...

Next up

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

Microsoft Windows XP Unprofessional (windows logo prototype)

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

Some Shadow boss fight gameplay 👾

Animation test. Not an actaul conclusion to who wins sonic vs Mario. Just a test animation combo.

Double Rainbow!!!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

Magic staffs created especially for each sign

#moba #zodiac #magic #staff #signs #gamedev #3Dart