Game
Don't Die: Cyberlife
6 years ago

Introduction to Don't Die.


Hello, Igor here. I wanted to make a quick introduction to DD before posting devlogs.

So, “what is Don’t Die all about?”, you may ask. Well, the game is about a war that’s happening a billion years from now. An intergalactic war between humans and aliens.

The aliens probably came from the Andromeda Galaxy, which is really close to the Milky Way by now.

Your mission as the player is to save everyone by yourself while upgrading your ship for the next challenge.


That was a quick introduction. Now, if you want to know everything I have already done, well, that’s all documented on here. I mean, I’m not writing down everything I already did when that’s all set already.

Here’s a screenshot with all bosses currently implemented:

5d09482fa84dd.png

You should expect the devlogs every week between Saturday and Sunday. Don’t worry though, you’ll not miss anything if you follow me on Twitter. I’ll post the new devlog every now and then after it gets to here.

Have a nice day. Thanks for reading.



0 comments

Loading...

Next up

Two Weeks of Game Dev in ten lines. This is what happened!

Hello, hello! Testing; 1, 2, 3... Well, I guess Sound Effects are working now!

Oh well, it was about time that I added a working Controls tab to the game's pause menu.

Skills, Skills, Skills, Skills... and more Skills!

Devlog 2 - Soundtrack, Final Bosses and Juicing

End of OST, Enemies, and the beginning of Sound Effects, Skills, and Inventory.

Devlog 1 - Soundtrack and Bosses

I'm trying to finish the planets' configurations, but my game ain't making it easy. As soon as I'm done I'll make a post on the game's page! Meanwhile, enjoy this image of Vulram, a moon in the game.

Singularity: A TERRIBLE Skill Implementation Idea.

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt