Game
Take the Next Left


1 year ago

It has an analogue horror vibe to it but I wanna make it a bit different from that (fingers crossed)

So far I have a car and "video recording" effect, working on making functional intersections and checkpoints




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I managed to implement a big time-saver with the PCG framework in UE. This is very nice

Once I get some optimized trees going, I'll hopefully start working on the actual map. My friend's got uni tho, so I'll probably see you in a month :(

Some more images of the game

#horror #car #driving

Sorry it's been a while! Here's some more progress.

The game's half way done

I am finally back to working on this game again.

As of current, I've been working on optimizing the foliage and working on the road layout. Both of those are almost complete.

Hopefully, the game's gonna start coming together by the end of the month!!1!1!

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Runestones: from concept to in-game model🗿

Family band complete!

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve