Game
Take the Next Left


1 year ago

It has an analogue horror vibe to it but I wanna make it a bit different from that (fingers crossed)

So far I have a car and "video recording" effect, working on making functional intersections and checkpoints




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Sorry it's been a while! Here's some more progress.

The game's half way done

I managed to implement a big time-saver with the PCG framework in UE. This is very nice

Once I get some optimized trees going, I'll hopefully start working on the actual map. My friend's got uni tho, so I'll probably see you in a month :(

I am finally back to working on this game again.

As of current, I've been working on optimizing the foliage and working on the road layout. Both of those are almost complete.

Hopefully, the game's gonna start coming together by the end of the month!!1!1!

Some more images of the game

#horror #car #driving

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Microsoft Windows XP Unprofessional (windows logo prototype)

Why walk when you can jump?

Alone Together....

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)