Next up
Sorry it's been a while! Here's some more progress.
The game's half way done
I managed to implement a big time-saver with the PCG framework in UE. This is very nice
Once I get some optimized trees going, I'll hopefully start working on the actual map. My friend's got uni tho, so I'll probably see you in a month :(
I am finally back to working on this game again.
As of current, I've been working on optimizing the foliage and working on the road layout. Both of those are almost complete.
Hopefully, the game's gonna start coming together by the end of the month!!1!1!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
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