4 years ago

It's a Mazda!




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#Godot #Strategy #Groovy

Basic combat-functionality is almost done.

* Unit HP * City garrison * New unit graphics

* Dialogbox for warnings & confirmations * New nodes: Bases & Enemies

The combat system is already being implemented and there are also some advances with the environment (WIP)

#gamedev #indiedev #godot

#techdemo #godot * Map Edit (Raise Tile/Add Road/Add Farm) * Tile Details (Elevation/coords) * Adjustable Sealevel&Polarcaps

We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!

#gamedev #indiedev #pixelart

#techdemo #godot * Forests with dynamic tiling. * Unit movement

#Godot #Weather

* Unit Wrap * Dynamic Humidity

Unfortunately pocessing humidity takes a heavy toll on system resources.

Zombie in action! #GameDev #Art #PixelArt

#Godot #Strategy

* Unit interactions (attack / enter city) * Unit selector and blink