#Godot #Strategy #Groovy
Basic combat-functionality is almost done.
* Unit HP* City garrison* New unit graphics
Testing new blender-godot-pipeline. Where did the tyre textures go? #godot #vehicles #3d
#Godot #Weather
* Unit Wrap * Dynamic Humidity
Unfortunately pocessing humidity takes a heavy toll on system resources.
#techdemo #godot * Map Edit (Raise Tile/Add Road/Add Farm) * Tile Details (Elevation/coords) * Adjustable Sealevel&Polarcaps
The combat system is already being implemented and there are also some advances with the environment (WIP)
#gamedev #indiedev #godot
Ooh. I can upload videos here?
We’re excited to announce that we’re working on a new game, a 3D metroidvania with a Low Poly Pixel Art style. Stay tuned for more updates!!!
#gamedev #indiedev #pixelart
#techdemo #godot * Forests with dynamic tiling. * Unit movement
* Dialogbox for warnings & confirmations * New nodes: Bases & Enemies
Zombie in action! #GameDev #Art #PixelArt
#Godot #Strategy
* Unit interactions (attack / enter city) * Unit selector and blink
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