Loading...
117
Game
34DOOM - La 34ème DOOMension
2 years ago

It's been a while I haven't worked on it because of my RL school/job... But I had to add this because this meme goes pretty well with the pirate level!




0 comments

Loading...

Next up

The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...

The current map under making. And yet you don't have the sound... And yeah, you can kill it. Unless the monsters does it for you? :p

A new map completed, based on the flat of my childhood which comes very often in my own dreams.

So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!

Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.

New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...

Just to show something else than just pics this time, here's a showcase of all the effects made so far.

Just made a stats screen to replace automap. It will display more infos in the future I guess... ^^

The player sprite has been redesigned to look a bit more gender-neutral and less like a specific kid with a red cap... I tried to make it possible to change their pajama's colors but, while it actually works, colors don't translate in transformations.

A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.