
Next up
Two new effects, the scooter (to move faster) and the zombie (to move slower and drip blood). Also, all the collected effects will appear as trophies in the real world.
The japan section is building and will have at least 2 maps. I'm pretty happy of the street one. The other one is based on a recent dream of mine. Don't ask...
New effect on the work: the guitar effect! For now it just plays rock music but it might be used to unlock new paths in the future...
This is a lil bit of a spoil, but here's a lil easter egg that will be hidden in a future deathmatch map. SonAmy fans, this is for you! :p
Just to show something else than just pics this time, here's a showcase of all the effects made so far.
So GZDoom 4.5.0 got released and it made a mess on the game's code, especially in the audio. This got me so paranoid, i think i'll have to recheck everything. On top of that, i need more ideas & motivations for the game's levels. btw here's a new thing!
A new effect, the twintails. Purely aesthetical. And some new maps too. Also composed lots of soundtracks that you can already hear here.
A new map completed, based on the flat of my childhood which comes very often in my own dreams.
The Golden Pokeball can now spawn a new random entity! And you better not get this one in critical moments. Because not only it does nothing, but it also stays in the level forever!












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