Next up
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.
Back at it again with LMMS fusing with our ADHD in GUI form...
the pain of making follower/party member overworld movement...
The Poopet
Fix Fredbear
Henry's house (upstairs + Charlie's bedroom work in progress) showcase!
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
"As in Life... As in Death..."
















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