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Next up
Updated the visuals of some shaders that'll be used for the UI of the game! It'll add some much needed style we think!
The shader allows for Color Bleeding//"Leaking" (The most prime example/showcase is the Rainbow text character's text & the credits!)
Updated Act 2's primary battle theme: https://www.youtube.com/watch?v=4keRIuMnp4Q
Jessica's sprite compared to Charlie's sprite.
The Poopet
"A book of past memories..."
Fix Fredbear
"As in Life... As in Death..."
Finally figured out a streamlined way to code the Time system for battles! (The Time-speed is greatly exaggerated here for showcase intentions...) Basically: 6 AM until 12 PM = Enemy damage increase, 6 PM until 12 AM = Player damage increase.















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