Game
Gartentale

2 months ago

It's been over a month since I announced Gartentale!

I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;

What ill do instead is post some old content/work to avoid radio silence ^^"




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I've got some cool news, y'all!

The game is now playable from start to finish!

That means all of the main content is done, and all that's left is polishing the game and fixing bugs!!

Still no release date, but we're almost there

This was what the monster dying effect initially looked like.

As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.

... i scrapped this effect, of course.

There's this bowl of "oil candy" sitting here...

A sign says "Happy halloween!"

How convenient, today is halloween.

You take one.

Happy Halloween :3

Earlier in development, characters would sometimes overlap like this haha.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve

Microsoft Windows XP Unprofessional (windows logo prototype)

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack