Next up
This was what the monster dying effect initially looked like.
As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.
... i scrapped this effect, of course.
Earlier in development, characters would sometimes overlap like this haha.
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
The whole squad is here!
Interested? Follow me!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc
A sneak peek at the new OST, can you guess what this song will be used for? 🤔
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Respect (Only TLOZ Players Will Understand)
It's old and it glows. Experience the nostalgic tile-matching puzzle game in it's new glory!
Game : https://gamejolt.com/games/colortris/499578
ColorTris gameplay - Peach squares
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Music : https://soundcloud.com/the-musical-ghost/ghost-kozmos-tetris-the…











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