Game
Gartentale

3 months ago

It's been over a month since I announced Gartentale!

I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;

What ill do instead is post some old content/work to avoid radio silence ^^"




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Earlier in development, characters would sometimes overlap like this haha.

This was what the monster dying effect initially looked like.

As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.

... i scrapped this effect, of course.

I've got some cool news, y'all!

The game is now playable from start to finish!

That means all of the main content is done, and all that's left is polishing the game and fixing bugs!!

Still no release date, but we're almost there

There's this bowl of "oil candy" sitting here...

A sign says "Happy halloween!"

How convenient, today is halloween.

You take one.

Happy Halloween :3

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Successful landing

#screenshotsaturday

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.