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This was what the monster dying effect initially looked like.
As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.
... i scrapped this effect, of course.
Earlier in development, characters would sometimes overlap like this haha.
It's been over a month since I announced Gartentale!
I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;
What ill do instead is post some old content/work to avoid radio silence ^^"
There's this bowl of "oil candy" sitting here...
A sign says "Happy halloween!"
How convenient, today is halloween.
You take one.
Happy Halloween :3
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698












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