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Game
Gartentale
3 months ago

This was what the monster dying effect initially looked like.

As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.

... i scrapped this effect, of course.




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It's been over a month since I announced Gartentale!

I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;

What ill do instead is post some old content/work to avoid radio silence ^^"

Earlier in development, characters would sometimes overlap like this haha.

I've got some cool news, y'all!

The game is now playable from start to finish!

That means all of the main content is done, and all that's left is polishing the game and fixing bugs!!

Still no release date, but we're almost there

There's this bowl of "oil candy" sitting here...

A sign says "Happy halloween!"

How convenient, today is halloween.

You take one.

Happy Halloween :3

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower ๐ŸŒป, so do we improvise with this post you're reading. ๐Ÿ˜‚

What's coming out of your own improvs? ๐Ÿค”

#Pecaminosa | #IndieDev | #OST | #Jazz

art comission.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Runestones: from concept to in-game model๐Ÿ—ฟ

I was bored, so... ManutKat.