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Gartentale
1 month ago

This was what the monster dying effect initially looked like.

As cool as it was, it was expensive and inefficient, because it would scan the sprite pixel by pixel and create a new object for each white pixel.

... i scrapped this effect, of course.




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There's this bowl of "oil candy" sitting here...

A sign says "Happy halloween!"

How convenient, today is halloween.

You take one.

Happy Halloween :3

Earlier in development, characters would sometimes overlap like this haha.

It's been over a month since I announced Gartentale!

I've done good progress since, like finishing the ending cutscene, I just cant share it due to spoilers ;-;

What ill do instead is post some old content/work to avoid radio silence ^^"

I've got some cool news, y'all!

The game is now playable from start to finish!

That means all of the main content is done, and all that's left is polishing the game and fixing bugs!!

Still no release date, but we're almost there

art comission.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Fan art for Foolish I'm feeling kinda better so I drew this

Path of Kami: The Evolution of the Lore

Another house i made long time ago.

Werehog transformation process. #sonicunleashed