
Next up
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
New look, new direction.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
New project is having a fun, early outing.
It's been a long time coming...
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
First signs of danger.
That time of year again.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
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